As well as biological species, sentient artificial intelligences (androids and drones) are also members of the Solaris Republic.

Androids are robots that are modeled after any number of species. Some androids only vaguely resemble the biological beings they were based on, while others are, to the naked eye, indistinguishable from the base species. Some are designed this way, and other times the android makes his own choice regarding his appearance (which is his right as a sentient member of the Republic).

There are regulations in place to protect the biological labor force, and most stellar nations (with some marked exceptions) restrict the manufacture of artificial beings except for government-approved purposes. There are always special cases, of course, especially when it comes to player characters.

Game Statistics:

Construct ( +8): Androids are artificial beings who add +2 to recover from being shaken, don’t breathe, ignore one level of wound modifiers and are immune to poison and disease. Androids cannot heal naturally. To heal an android requires the Repair skill – which is used like the Healing skill only with no “Golden Hour.”
Detached ( -3): Androids lack the drive and willpower of biological beings. Their Spirit can never advance beyond a d6.
Environmental Weakness (Electricity, -1): Androids suffer +4 additional damage from electrical attacks, and have a -4 penalty to resist other electrical effects.
Mods ( +1): Androids may not use cyberware, but they may purchase Modifications from the Robot Modifications Table (SFC: 38). Like all robots, they have 5 Mod slots. [The Geared Up Edge (SFC: 12) might help you afford these upgrades.] GMs should not normally allow characters to take Increase Size beyond +3 or the hero will no longer fit into most adventures. Androids may remove or install a Mod with a Repair roll and 1d3 hours (half that with a raise). A critical failure means the Mod is destroyed and must be replaced.
Uncanny Valley ( -1): Androids are perceived as somewhat “off” by biological lifeforms. They suffer a -2 Charisma when dealing with biological beings.
Vow Hindrance (Major, –2): Androids are programmed with a particular purpose. Player character androids have broad directives such as serving a particular corporation or political faction. This counts as a Major Vow to that particular directive which must be followed. If this ever causes a conflict of interest, the player and GM must figure out what the android’s programming requires.


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